This became pretty apparent not long after posting this question, however I thought I should come back here and make it clear to everyone else. Activities are positively the way to go when developing for Android. Don't be put off by the fact that a transition may seem too minor for a separate Activity, the very foundation of Android is built around the idea of an Activity.
I'm developing my first Android game and I'm having a bit of difficulty making the UI as smooth as I would like. I've spent a couple of hours googling around with no luck, I'm probably just searching for the wrong thing. I have two different XML layout resources where each layout contains just one SurfaceView subclass.
When I call activity. Second_layout) to transition from the first layout to the second layout there is a noticeable period of time where a black screen (with a small white bar along the top) is displayed in between the two views. I've tried various things such as; constructing the second view manually at runtime (i.
E not using a layout XML file), calling activity. Fade_out) after activity. Second_layout) and attempting to render to the canvas before the view has loaded (turns out the canvas is unavailable).
I don't see other games (or apps) having this issue so I presume there is a reasonably simple solution.
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