Android NDK Networking problems: TCP Connection fails?

This is a very late answer, however it might still be useful I changed this line: memcpy(&server_tcp_addr, hostp->h_addr, hostp->h_length) to this: memcpy(&server_tcp_addr.sin_addr.s_addr, hostp->h_addr, hostp->h_length) and that did the trick for me.

This is a very late answer, however it might still be useful... I changed this line: memcpy(&server_tcp_addr, hostp->h_addr, hostp->h_length); to this: memcpy(&server_tcp_addr.sin_addr.s_addr, hostp->h_addr, hostp->h_length); and that did the trick for me.

I'm having some troubles with the Android NDK. My project requires software components written in C that can receive data over TCP to be executed on the Android OS. To that end, I've made a simple server and client in C using BSD sockets and can send messages back and forth successfully across the connection on PCs.

Now I've moved the clientside code into the NDK, and can't connect to my server from the emulator or from an actual android device. NDK compiles without warnings or errors, the emulator/phone are on wifi and have internet permissions enabled in the manifest. All it does is make a socket, fill in host/port info and attempt to connect: If it does connect, send a message, else return an error.

Largely identical; required to put struct in front of everything for NDK to compile. Any insights or input would be greatly appreciated. --edit--I should also mention, I have been able to send data over sockets in Java with this app.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions