You need to configure a custom controller factory in order to wire up your DI framework inside Application_Start method in global.asax. So for example if you are using Unity as DI framework you could: ControllerBuilder.Current. SetControllerFactory( typeof(UnityControllerFactory) ) Check out this blog post for more information.
You need to configure a custom controller factory in order to wire up your DI framework inside Application_Start method in global.asax. So for example if you are using Unity as DI framework you could: ControllerBuilder.Current. SetControllerFactory( typeof(UnityControllerFactory) ); Check out this blog post for more information.
I have this entry already in my Global. Asax file, for using Castle Windsor. ControllerBuilder.Current.
SetControllerFactory(new WindsorControllerFactory()); – Caley Woods Dec 28 '10 at 17:17 @Caley Woods, could you show your code registering the controllers and their dependencies with castle windsor? – Darin Dimitrov Dec 28 '10 at 17:47 I edited my original post, it's at the bottom. – Caley Woods Dec 28 '10 at 18:01 I noticed I don't have a connectionString defined in my components section, any idea how to implement that?
According to the book but I'm not positive what goes between there. – Caley Woods Dec 28 '10 at 18:06.
You can make use of setter based injection public class ProductsController : Controller { private IProductsRepository productsRepository; public ProductsController() { } public ViewResult List() { return View(productsRepository.Products.ToList()); } public IProductsRepository MyRepository { get { return productsRepository; } set { productsRepository = value; } } } here , you need to manually set the MyRepository. But best would be , if you register your repository to a container and beliving that you are using Unity framework , so you can do it by IUnityContainer.RegisterType() method.
You need to configure a custom controller factory in order to wire up your DI framework inside Application_Start method in global.asax. So for example if you are using Unity as DI framework you could.
You can make use of setter based injection.
MissingMethodException: No parameterless constructor defined for this object.
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