Augmented Reality on Mobile phones?

As @Carlos mentions, you need to be specific about the platform.

As @Carlos mentions, you need to be specific about the platform. If you're developing for windows/osx and want to target the browser, then use flash/actionscript 3.0. For easy setup, I recommend having a look at FLARManager.

If speed is essential, I would suggest using the FLARToolkit's Alchemy Branch, and Away3DLite for 3D rendering. Note: The Alchemy branch currently only supports single markers. Use the default branch for multiple markers.

Find more details on the above mentioned and examples on AR in actionscript on the disturb media wiki entry. The FLARToolkit uses quite a few resources. You need a bit of tuning to get smooth results on win/osx.

On android/iphone flash runs slower than on a desktop/laptop when you package it with air 2.5 for android/iphone packager. If you add AR processing and 3D rendering, I imagine it will be tricky to get something responsive. If you want to develop an AR app for Android I recommend having a look at Qualcomm's AR SDK.

I would like to create an AR app for Android using Adobe Air. I'm very confused of what I need in order to do it on Adobe Air. However im not sure if that is possible, and if yes then what programs it needed to be compined in order to develop the application.

I read many articles but i'm still confused and sorry that my questions are not clear. I hope somebody with more knowledge can help and advice me. Thank you – Apollon1954 Nov 15 '10 at 1:15 1 @Apollon1954 I would recommend using native code for apps where speed is critical.

Still, if you need to use AIR/actionscript, start step by step: If you're using Flash CS5, download the AIR for Android extension(labs.adobe. Com/technologies/flashpro_extensionforair) - also checkout the release notes and forum. 2.

Have a look at the AIR for Android video tutorials on gotoandlearn (gotoandlearn. Com/play. Php?

Id=123 , gotoandlearn. Com/play. Php?

Id=124 ). 3. Once you're confident on how to access the camera through AIR for Android, start playing with FLARToolkit.

– George Profenza Nov 15 '10 at 1:39 1 @Apollon1954 Download and compile the samples that come with FLARManager and the ones that come with the FLARAlchemy+Away3DLite and compare the two for speed. As mentioned in the answer, links to those are on the wiki – George Profenza Nov 15 '10 at 1:42 Dear George.. I have watched the videos and I can say that are very clear. The only problem is that Adobe Air for Android doesn't exist to the page anymore and it's not able to find it anywhere.

Once I manage to find it and work with it the videos will be very useful. – Apollon1954 Nov 16 '10 at 1:12 @Apollon1954 do you mean this? Labs.adobe.Com/downloads/flashpro_extensionforair.

Html – George Profenza 4 Nov1 at 11:08.

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