Cocos2d would be an excellent option here. I wrote a blogpost about Cocos2d's flavours in android. You can read it here.
I can think of two possibilities. 1) Using a GridView and handling touches with android-multitouch-controller. 2) If you are doing a game, why don't you use a game framework?
Cocos2d would be an excellent option here. I wrote a blogpost about Cocos2d's flavours in android. You can read it here.
I am creating a checker type game for android. On the screen, there is a board view and a checker piece view. I want the user to be able to drag the checker piece from one part of the screen to another.
Does anyone have suggestions on what's the best layout for this situation? Right now, I am using a frame layout, and adding the board view and checker piece view as a child. But I'm not sure if this is the best approach for this problem.
The problem that I'm running into is overlaying the board view and the checker piece view. Any help would be appreciated!
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