Not sure this would work, but: in your LockWaitForm, override ShowDialog() with your own version that calls the code to acquire a lock (or whatever it's doing), and then if more than 1 second passes, call this.ShowDialog() (the real one). This should allow you to only change the code in LockWaitForm, and not anywhere else.
I would refactor the application to not even display the modal dialog until the lock process has failed to achieve a lock for one second.
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