It probably won't be as efficient, but the only way to know for sure is to profile your code. If the bulk of your execution time is spent doing your actual game logic, then the tiny amount of overhead putting a few arguments on the stack should be negligible.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.