You're pretty close. I would just change your code in the loop to this: for(int i=0;iYou might want to set up the layers and add them when your view loads, and then animate them as a response to some other action or by calling performSelector:withObject:afterDelay passing it some delay that will allow it a chance to get queued for a later run loop iteration.
You're pretty close. I would just change your code in the loop to this: for(int i=0;iYou might want to set up the layers and add them when your view loads, and then animate them as a response to some other action or by calling -performSelector:withObject:afterDelay passing it some delay that will allow it a chance to get queued for a later run loop iteration.
That works great! Thanks! – carloe Jul 22 '10 at 23:02.
You have to set new layer position in animation, not directly on layer. CAlayer *layer = ... CABasicAnimation *positionAnimation = CABasicAnimation animationWithKeyPath:@"transform. Translation"; positionAnimation.
FromValue = oldPOsition positionAnimation. ToValue = newPosition positionAnimation. Duration = n; positionAnimation.
Delegate = self; layerToAnimate addAnimation:layerAnimation forKey:@"transform. Translation".
The problem is that what you are outlining is an explicit animation, and the layer reverts back to it's origin position when the animation finishes. – carloe Jul 22 '10 at 20:40.
Y + offset) it shows up at its final position instantly. Am I missing something?
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