Chaining Animations (iPhone / MonoTouch)?

You can use the setAnimationDelay: method to delay the starting time of an animation block, e. G tab1. Frame = ... UIView beingAnimations:...; tab1.

Frame = ... UIView commitAnimations; tab2. Frame = ... UIView beingAnimations:...; UIView setAnimationDelay:0.1f; tab2. Frame = ... UIView commitAnimations.

You can use the +setAnimationDelay: method to delay the starting time of an animation block, e.g. Tab1. Frame = ... UIView beingAnimations:...; tab1. Frame = ... UIView commitAnimations; tab2.

Frame = ... UIView beingAnimations:...; UIView setAnimationDelay:0.1f; tab2. Frame = ... UIView commitAnimations; ...

Works like a charm. Thanks! – ifwdev May 21 '10 at 22:06.

Click here to begin the chained animations. Chaining animations is easy to achieve in YUI's Animation Utility using the custom events that are built into your Animation instances. Here, we'll use the onComplete event of one animation to kick off a second animation, creating a simple chain.

In this example, we begin with to page elements: a YUI Button that will actuate the animation sequence and a simple that will animate in position and then in color. Click here to begin the chained animations. --The animated element.

With these two elements in place, we can write our script.

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