Super ...thats it...thank you... – Pavel Severýn Apr 6 at 13:08.
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils. Setter to set width/height when scene size changes but I don't know how to make a pointer or something like that.
I'm using a public var img, but it only works with the last complete image. I don't use a for each image extra bindSetter function. Maybe my idea on how I can change the size of image based on the size of the scene is wrong.
How would you do it?
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