If you bitmap is in a ImageView you should be able to handle the OnClickListener for the view to know when the bitmap was selected.
It's not in an imageview. It's drawn on a canvas. – JJG May 27 at 1:37.
While I enjoy doing this kind of maths, this time I would recommend going 'the easy way'. Set up a Rect/RectF with your image bounds and use rectF. Contains(float x, float y) or rect.
Contains(int x, int y) instead. That is, if onClick is not an option here, of course.
Another approach is to place the Bitmap in a Drawable and use it to test the bounds: public boolean onSingleTap(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); if (drawable.getBounds(). Contains(x, y)) { // You’ve tapped the Bitmap... } }.
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