Computing Vector from Quaternion works, computing Quaternion from Vector does not?

I'm not entirely sure how you're calculating the 'rotating' quaternion between the two vectors, but I'm pretty sure it's very cumbersome. At least, if I understand you correctly, you have 'look' vectors which point in some direction, and the object 'looks' along that direction from the origin (0,0,0), correct?.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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