You don't actually need to do all these calculations. Simply use glLookAt() . It takes the position of the camera, the position of where you want to look and the up vector and orients the model view matrix accordingly.
It is a matter of calculating backwards. From the front vector you should be able to deduce yaw and pitch relativly easy.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.