Direct3D: efficient way to get system memory bitmap from IDirect3DSurface9 (default pool)?

Since you create you render target in lockable mode (6th parameter to CreateRenderTarget ), you can lock the render target with LockRect and copy the data directly from there.

Well as interjay points out ... you are nearly doing things the "correct" way.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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