AH: Yeah, there is a crafting system that you take item drops from monsters and buy recipes from the NPCs in the city, and you can craft different items. And, at the same time, there is also a weapon tuning system where you can increase the performance of your weapon like the accuracy or the damage. GL: What influences did you guys have for the world or the way the FPS feels?
AH: The game plays very fast with hyper action, so I think the developers got a lot of inspiration from the Quake or Unreal Tournament series. However, or game has the skill system and also balanced classes. As far as the world and the story is concerned, I think they got a lot of inspiration from the Adolf Huxley books.
He talks about a dystopian society. GL: So it’s influenced by his books directly? AH: Not directly, but like an umbrella idea.
GL: Speaking of the world, how big is the persistent world? AH: It’s actually pretty big. It would take one character from one end to another about eight to ten minutes, ... more.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.