Efficient way to manage large array of bitmaps android?

Perhaps you could try a combination. Keep the bitmaps on sd card as cache and when bitmap "B" is loaded, you load bitmaps "A" and "C" into memory, where "A" and "C" are the bitmaps surrounding "B" in your app.

It's a common technique that many online albums (like facebook) use. They pre-fetch the next 'n' photos into the browser. – xandy Feb 5 at 4:38 But will this yield better performance than loading one at a time?

You're still loading one bitmap at a time but you keep two in memory (something like that). I really just wanted to see if I was on the right track with caching to the sd card and it sounds like I was. Thanks for the help!

– TMiller Feb 6 at 4:09.

One suggestion, If your bitmap is no longer usable or you want to remove it from memory. You should do, bitmapObject.recycle(); It is the best efficient way to release bitmap memory.

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