The following controls the size of the back buffer: GLint dim2 = {GB_DEF_WINDOW_WIDTH, GB_DEF_WINDOW_HEIGHT} How you change these will affect the size of the back buffer. Check your code for setting these values. When you resize, say you make the window thinner, then you'll have to change your width value so that it has the same aspect ratio as the window Remember that the contents of the back buffer don't need to be the same size as the final view where they are displayed.
If there is a difference then the contents of the buffer will be scaled to fit. If the aspect ratios are different you could end up with strange stretching.
The following controls the size of the back buffer: GLint dim2 = {GB_DEF_WINDOW_WIDTH, GB_DEF_WINDOW_HEIGHT}; How you change these will affect the size of the back buffer. Check your code for setting these values. When you resize, say you make the window thinner, then you'll have to change your width value so that it has the same aspect ratio as the window.
Remember that the contents of the back buffer don't need to be the same size as the final view where they are displayed. If there is a difference then the contents of the buffer will be scaled to fit. If the aspect ratios are different you could end up with strange stretching.
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