Farseer physics: Collision detection issues?

The fact that it's different depending on the height dropped from suggests that the hero is penetrating right through the blue block to touch the ground. Try setting the hero block to be a bullet body, if the problem is fixed then this was indeed the case. You could also experiment with the height of the blue block to see how it affects things.

I found how to solve the issue: 1) I plugged Farseer project to my solution 2) in Settings.cs found line public const float AABBExtension = 0.1f; 3) Changed value to '0.01f'. And it works!

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