How is flash damage resolved against Vree? Once all systems and structure are gone on the section it hits, does it go to primary structure or can it jump to another section that is in arc?

Since a given volley can only strike one outside structure block, the attack would continue rolling until no available hits were left (i.e. No weapons or thrusters in arc of the shot and the selected structure block destroyed), then proceed to primary. By the way, tactical notes from our own tests: If trying to de-manoeuvre a Vree, fire from down a hex row where you can hit both a side and forward/aft thruster.

With a couple of 1-4s (or whatever) you can knock them both off in the same attack (try doing this to a non-Vree with a single ship). If trying to de-weapon a Vree, hit them from an arc where only one or two edge guns face you (not down a hex row) and with 3 or more weapon hits you'll force your opponent to either lose a gun or take hits to the turrets. We always found the Vree to be very vulnerable to large raking or flash volleys, which frequently penetrate to the primary before being spent.

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