Flex TouchEvent stageX & stageY properties fluctuate under transformed target?

Ok, I solved it. The shivering effect is being caused by the stageX & stageY values changing from integers to floating point numbers as the targets are transformed on the stage. Each change causes a minute feedback loop causing the shiver.

I remedied this by simply using Math.float() to convert the values to integers before using them in my calculations.

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