I'm new to android myself, so don't take my word for it, but, I think you should aim at one layout for all screen sizes, and I think relativelayout would be the best way to go (in most cases), especially with something as complex as a card game. I've mainly used linearlayouts inside relativelayouts when I've wanted to align buttons/text horizontally, but I think all of my outer layouts always have been relativelayouts. But once again, don't take my word for this being the best way to do things.It's just what I've heard/tried Also, there are a lot to read more to read about all of this on developer.android.com.
Perhaps: http://developer.android.com/resources/samples/MultiResolution/index. Html if you want to optimize for different resolutions.
I'm new to android myself, so don't take my word for it, but, I think you should aim at one layout for all screen sizes, and I think relativelayout would be the best way to go (in most cases), especially with something as complex as a card game. I've mainly used linearlayouts inside relativelayouts when I've wanted to align buttons/text horizontally, but I think all of my outer layouts always have been relativelayouts. But once again, don't take my word for this being the best way to do things.It's just what I've heard/tried.
Also, there are a lot to read more to read about all of this on developer.android.com. Perhaps: http://developer.android.com/resources/samples/MultiResolution/index. Html if you want to optimize for different resolutions.
I am working on creating a card game for android. I am trying to come up with a layout that will allow the game to be played on all screen sizes and densities. However, I am still confused on the best way to do this.
For this game, I need the cards laid out in landscape mode, in 5 columns.
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