The ganger with the highest leadership takes over (not most experience). You can't buy a new leader, the gang must be taken over by an exisiting ganger. (B) Are gangers upgraded to leaders allowed to pick skills from the "leaders" category of their house?
How about use special weapons? Are they always considered to have a man nearby for recovering from pinning like normal leaders? No, No, Yes.
(C) For purposes of cost and gang rating, is this ganger turned leader now worth 120 instead of 50? I imagine the answer for the question is the same for the cost of juve turned gangers being worth 50 instead of 25 points (and juve turned gangers turned leaders worth 120 instead of 25). No, the new leader keep his existing rating.
€¢ The territory workshop says that you ignore the first ammo roll for the battle, does this mean that all of your gang members ignore there first ammo roll or just the first members ammo roll? First roll. €¢ Does a model that gets hit by fire and goes down (but not out) ... more.
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