Garry's Mod help engine error: Client.dll Init() in library client failed?

I thought it was my garrys mod so I reinstalled it and it dint work so I got mad.

I’m aware that this has been happening for the last 6 hours, since Valve updated the engine. I’m going to head into the office right now to look into it and see if I can get a patch to fix it. This is the cost of being on the newest version of the Source engine.

It’s going to happen sometimes. But I’d rather have a days downtime every 6 months than be on a 2 year old version of the Source engine. I hope you agree.

I’ll edit this post with updates as I get them. 09:18 – Got into the office. Looking into the issue.

09:24 – Apparently mdlcache is NULL. Uh-oh. Merging code with Valve’s latest.

09:56 – Merging code. It’s slow shoving code about on SVN. 10:07 – Chatting in the steam chat while I’m waiting – join it here 10:18 – 200 people in chat, it’s unchattable.

Merging code now, going well so far. 10:37 – Merge was successful, committing, then I’ll try to compile it, then fix any errors. Then hopefully we should be ready.

10:38 – PC is compiling fine – mac is complaining: “ld: library not found for -l-liconv” 11:21 – After much head scratching – I think I have fixed the OSX build. Testing now. 11:41 – SVN version should work properly now 11:52 – Waiting for OSX build to complete 12:09 – .. and I’m done!

I’ve done everything I can. It’s in Valve’s hands now. I’ve emailed everyone I know there to tell them there’s an update that needs to go out but I don’t know whether they work on a Saturday.

Wish they’d let us push our own updates out! Oh well, fingers crossed that it fixes everything!

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