GLUT callback methods issue?

Indeed that landscape drawing code regenerates the geometry each time it's called. All that's code in land::draw, except drawmesh(), drawsides() and drawsea() should be placed in the constructor or a initializer. Only the drawing calls should be made from a drawing function.

Indeed that landscape drawing code regenerates the geometry each time it's called. All that's code in land::draw, except drawmesh(), drawsides() and drawsea() should be placed in the constructor or a initializer. Only the drawing calls should be made from a drawing function.

Edit: Modification of provided code land. Hpp class land : … { // ... public: void generate(void); // ... } land. Cpp void land::generate(void) { int i; size = 1; for (i=1;i.

– user985351 Nov 12 at 13:59 @user985351: Yes it would, because it would stop terrain regeneration for every draw call. See my code edit. – datenwolf Nov 12 at 14:21 Sorry, where is your code edit?

– user985351 Nov 12 at 14:25 @user985351: Just posted it. Forgot to submit it as well as the comment, sorry. – datenwolf Nov 12 at 15:04 Working, thanks!

– user985351 Nov 12 at 15:20.

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