Help with timing of spinner selection?

I could think of a workaround that you could use You could use a dummy entry in your array. Say if you have you want to put up a array of planets into a spinner then you could have array as List of Planets Mars Earth Venus When the application launches it will show an informative message as "List of planets" and in your callback you can have code like if(0! = pos){ //Play a sound }.

I could think of a workaround that you could use - You could use a dummy entry in your array. Say if you have you want to put up a array of planets into a spinner then you could have array as - List of Planets Mars Earth Venus .. When the application launches it will show an informative message as "List of planets" and in your callback you can have code like - if(0! = pos){ //Play a sound }.

In my Android app, I have a sound that I want to play when a certain selection has been made from a spinner, but I want it to play the when the user actually makes the proper selection (or just after). My problem is that although the sound does play when they make the correct selection, as long as that selection stays chosen, it also plays every time the app starts up, when it should ONLY play at the time it's chosen. How can I make the sound stop playing whenever the app is started?

Should I wrap the whole fitnessSpinner. SetOnItemSelectedListener... inside of some type of on change selection, if such a thing exist?

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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