How can I draw a Texture without using SpriteBatch in XNA?

I'm not sure if you could (or should) draw 2D without a spritebatch, however I've had the same problem with 3D model rendering when using 2D spritebatch, and the solution on solution I've found on GameDev helped me solve this.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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