Miyamoto: Well, the first thing I should probably explain is that when I originally created the Jumpman character my goal was to be able to use a character in a lot of videogames going forward. This stems from something that we often see in Japan, where comic book artists will create their own character and use that character in a lot of different comics. So I was hoping that Mario, or Jumpman, would be kind of a "Mr. Video" type of character who would appear in lots of different games.
When we released Donkey Kong, the character was originally just called Jumpman, but what we found out was that the people had started to call him Mario. And the reason for that was that the character design apparently resembled the landlord of the warehouse that Nintendo of America was using and his name happened to be Mario. So when I heard that the people in the United States were calling my character Mario, I thought, "Oh, you know, that's a catchy name.
That's a good name. I think maybe we could ... more.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.