After you get to the everlight jungle ad kill the priestess. -Going for the Greens NOTE: Two pathways are blocked by bricks and poison and only Green Minions can clear poison. -Go down the hill and locate the forge stone.
-Wade across the pond. -Find the small crop of bamboo near a panda.!-TIP: Do not try to kill the panda. You will not not be able to hurt him much and will just make him mad.
-Sneak past the panda to the next area. -Cut some bamboo to get past the second panda. -This will make the panda angry, so hurry through the gate on your right.
-Continue down the path. -Spot some Greens ahead, with a panda sitting directly in front of them. -Move through the gap in the rock and cut the bamboo to the right.
-The panda follows you, but stops guarding the Greens. -Cut through the bamboo. -Enter the Greens' area to rescue them.
-Fifteen of them follow you and join your horde. TIP: If you lose any Greens on your adventures, return to this area to get more. -Lead your horde past the panda out of this area.
-Put your Greens onto a guard marker. -Sweep them towards the panda onto the narrow path on the left. -The Greens will jump on the panda's back and attack.
TIP: Return to the area you found them to replenish your supply if you lose some Greens in the attack. -Advance back to the central area where you left the earlier panda. -Kill it to continue.
-Position your Greens into two guard markers near the gap in the rock. -Sweep one group towards the panda but to the right and out of reach. -Sweep the second group out of reach to the left.
-Wait for the Greens to lie in ambush unseen. -Cut some bamboo. -When the panda tries to attack and passes the two groups of greens, they will attack and kill the panda.
-Cut through the bamboo to the west. -Send your Greens out to loot. -Slash the bamboo to the north.
-Send your Greens to get rid of the poison. -Break through the brick barrier with your weapon. -Follow the path to the area off to the left with a cocoon.
-Free the Brown. -Kill the spiders. -Continue along the main path to the next Green lair.
-More Greens can join the horde from here until you have your full complement of 15 again. -Continue toward the large area with the two elf priestesses. -Defeat both to get through the gate on the opposite side.
-Head towards one priestess. -Place your Minions on a guard marker in front of the stone platform. -As you move towards the platform, the priestess jumps off to the ground and the Greens jump and attack her.
-Call back your Minions when the priestess jumps to a third platform. -Sweep them up along the narrow path to the left of the platform so they attack her from behind. -As she jumps away to the ground, move in to attack and finish her off.
NOTE: Use the same process to kill the second priestess. -Leave the area. -Pick up more Greens if necessary at the third lair.
-Head to the beach across from the lair. -Loot the beach. Don't miss the treasure chests and the dark crystal in the corner.
-Check for any cocoons with a Brown. -Break it open. -Kill any spiders.
-Return to the main path once you have all of the loot. -Kill the elf that attacks. -Free the 10th Minion from a cocoon off to the right to complete this quest.
-Continue south along the trail. -Take care of any elves that attack. -Keep going on the trail until you get to the end at the large statue.
-Send your Minions to move the statue out of the way so you can pass. NOTE: All of the jungles have been explored at this point. You have made a complete circle and are now back at the forge stone.
Send some Minions to carry it back to the tower gate so you can use it to forge new weapons in the Netherworld. Head back to the tower gate. Send some Greens to clear the poison from the barrier.
Break down the barrier to reveal a spell stone. Order your Minions to carry it back to the tower gate. This will give you access to the halo spell, temporarily boosting the power of your Minion horde or creating a shockwave that will damage enemies.
Visit the minion gates at the tower gate. Add some Reds and Browns to your horde. Send your Greens to clear the poison from the barrier across from the tower gate.
Break down the barrier. Follow the trail to the Everlight Facility where the hive is being held by the Empire. The Everlight Facility Finding the Green ve NOTE: It is your job to find the Green hive in the Empire's fortress and return it to the Netherworld so you can summon Greens from Minion gates.
Follow the trail north to the tower gate. See if you can find an entrance other than the main one to the Empire fortress. Head south and then northwest along the path that leads to a possession stone.
There is also a Green Minion lair in this area. Some Greens from it will join your horde. Select Greens and send them after the possession stone.
Press the Magic button as they dance around it to possess one of them. Once you are inside the Green, head through the poison cloud. Cross the narrow stone bridge.
Send your Minions to kill some gnomes. Pick up their lifeforce. Enter the fortress.
Lead your group upstairs. Send the Greens to kill a soldier at the end of the passage. Look for containers with green clouds around them.
Break them open to release more Greens to join your horde. Move to the right. Find some treasure crates.
Walk the narrow stone path. Make your way to the other side of the entrance for more crates. Return to your point of entry.
Break open a container near the hive to get a dark crystal. Send five Minions to stand on the pressure plate and open the gate to the left. Lead the Minions into the chamber and loot it.
Get the treasure from the chests at the end and around the corner. Get all of the available weapons, lifeforce, etc from all of the containers and crates. Lead your horde through the opening to the right of the hive.
Follow the path along the narrow stone walkway over the garden. Clearing Out the Fortress Continue back into the building. Turn left.
Turn left again. Enter the small room. Get the gold from the treasure chests.
Continue downstairs and pass the opening to the garden. Find more loot in the dark alcove. Return to the entrance to the garden.
Wait for the eradicator to walk past. Lead your horde into the plants in the middle. Place the Greens on a guard marker near an edge of the fence.
When the eradicator walks past, the Greens will kill him. Head through the small opening in the western wall. Free a Green in a container.
Move out onto a ledge overlooking an eradicator. Place a guard marker on the ledge. Leave half of your horde on the ledge, keeping at least five Greens with you.
Lead the remaining Greens over to the pressure switch. Place them on a guard marker on top of the switch. Get out of the way.
The switch opens a cage, releasing some gnomes. As the eradicator moves in to get the gnomes, he will walk past one of the guard markers and be ambushed by the Greens. Call back your Minions once the area is clear.
Lead them under the platform to loot the treasure chests. Climb onto the platform. Turn the wheel to open the gate.
Follow the tunnel to the end. Send your Greens to attack and kill the eradicator. Turn the nearby wheel to open another gate.
Move the hive forward. Send Minions to grab it and move it to the next closed gate. Head through the small opening near the closed gate and enter a large room.
Several Empire women are accusing someone of witchcraft. Walk around the edges of the room and pick up more loot. Move your horde down to the main floor.
Attack and kill the women for lifeforce. Loot the containers. NOTE: More Greens are here that will join your horde.
After the room is clear, leave through the northeast exit. Pick up any loot as you near the central fortress exit. Send your Minions after the eradicator near the exit.
Turn the wheel to open another gate. Leave the hive. Follow the walkway to the north.
Be careful once the walkway turns to the east as there is a sentinel with a magic red light. TIP: If the light hits you or your Minions it will immediately start inflicting damage. Wait until the light moves to the east.
Head up the steps. Duck into the first alcove on the left before the light returns. Move to the eastern end of the alcove.
Exit when the light passes by heading to the west. Rush out on the walkway. Head east again to the next small opening.
Head up the steps to the left to come up behind the sentinel tower. Order your Minions to attack, knocking down the tower and killing the sentinel. Head east to exit to the walkway again.
Turn the wheel. Open the gate. Get the hive and bring it here.
Move through the small opening in the wall to the east. Move south in the grassy alcove to loot chests. Head north and around to the east and south to find another Green in a container.
Some eradicators are in the next area, one patrolling the northern walkway and the other in the lower center. Wait until the first eradicator is walking away. Position your Greens at a guard marker south of the northwest corner of the walkway.
The Greens ambush and kill him as he walks by. Lead your Minions north into a grassy alcove. Follow it to the east.
Leave all but five Greens on a guard marker on a ledge overlooking stairs below. Send the rest to a guard marker on top of a pressure switch in the floor by a cage of gnomes. This releases some gnomes and lures the second eradicator to your Green ambush.
Stop at the southern corners for some treasure. Turn the wheel by the gate. Head upstairs.
Follow the passage to the west. Send your Minions to attack some soldiers. Turn the wheel to open the gate.
Send Minions to carry the hive to the elevator. Call back the Greens. Head south across the plank of wood.
Continue along the walkway to a pressure switch. Move some Minions onto the switch to open a large gate. Head through the small gate.
Loot the alcove. Exit the alcove through an opening to the east. Make your way down a large flight of stairs.
Enter a low passageway. Look for an eradicator. When the eradicator moves to the west away from you, send your Greens to attack from behind.
Place your Greens on a guard marker on a ledge in the southwest corner to ambush soldiers. Lead your horde through a small opening in the southeast. Head north.
Head east to exit the fortress. Find some loot, including a dark crystal on a narrow piece of land. Head back to the fortress.
Wait for the second eradicator to walk away from you. Send your Greens to kill him. Finish off the remaining soldiers in the area.
Loot the area once the soldiers are dead. Head to the large gate in the west when looting is finished. Turn a wheel to open the gate.
Move through the opening and onto a pressure plate to the right to open a small gate. Loot the grassy area. Turn to the right.
Move through a small opening. Find the base of the sentinel tower. Attack the tower with Minions and bring it down.
Leave the area. Head to a garden plot in the south. Place a guard marker next to the walkway where an eradicator walks.
Have them ambush him as he walks by. Move west to another garden plot. Attack another eradicator.
Once he is down, move your Minions north. Have them step on a pressure switch and release some gnomes to distract more eradicators. Continue north through an opening.
Loot the area. Exit to the north to step on another pressure plate and open a gate. Climb the stairs.
Come up behind the sentinel tower. Attack it. Climb back down the stairs.
Move east into the garden area. Exit through the opening to the north. Move west to come up behind another sentinel tower.
Head east to destroy the final sentinel tower and complete the subquest. Turn the wheel in the northwest corner and lower the hive on the elevator. Move your Minions onto the nearby pressure switch to open the panda cages.
Get the goodies from the cages once the pandas are gone, including a dark crystal. Finish off the remaining eradicators by hiding in the central garden plot and ambushing them. Send your Minions to pick up the Green hive and carry it towards the entrance.
Lead them out of the fortress. Have them carry the hive to the tower gate. NOTE: You can now summon Greens from Green Minion gates.
Return your Greens into the Minion gate to return to the Netherworld. Hole down the Magic button to end the possession and return to your Overlord body. Head south along the main road, leaving your Minions at the tower gate.
Summon Greens from another Minion gate on the south side of the stream. Send them to clear the poison from a barrier. Break down the barrier.
Head south to the next area.
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