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Simply bind your action events to your button or mouse clicks. So if your game involves changing the number in a box and incrementing it one for every click a simple call to your function in the game to as input and update the GUI. On that click its not only supposed to update the box, but do something in your game that can have consequences or rewards, which will then reflect back onto your GUI (ie.
Updating your score).
Simply bind your action events to your button or mouse clicks. So if your game involves changing the number in a box and incrementing it one for every click a simple call to your function in the game to as input and update the GUI. On that click its not only supposed to update the box, but do something in your game that can have consequences or rewards, which will then reflect back onto your GUI (ie.
Updating your score). Though by this point your game will likely need to be in OOP form, as procedural will not likely work well for this. Testing the test cases, you first need to find the examples.
Often they are located in your python-directory/wxpython/examples for most modules. You'll find them, and launch them like you would any other python script. Often there will be a readme, and the wxpython docs also tell you what to do.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.