How to handle GDI resources?

There is no such documentation, it is all pretty straightforward. It is completely up to you to decide when to call DeleteObject(). And to decide how to balance resource usage of your program against dynamically creating and destroying the object when needed.

Only largish bitmaps are really worthy to keep around. Pens and brushes are very cheap, you create and destroy them on-the-fly. Fonts are a corner case, often cached simply for the live of the program since you need so few of them.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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