How to prevent tunneling on sensor objects in Box2D?

OK I got it working. Someone responded in the Box2D forums with a solution, which is to use a ray cast instead of relying on the built-in collision detection. I was able to find instructions on how to do this in this excellent tutorial on RayWenderlich.com.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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