How to properly lock/unlock camera when drawing on SurfaceView?

Just add something like this to surfaceCreated callback: if (camera! = null) { camera.release(); } camera = Camera.open(); camera. SetDisplayOrientation(90); try { camera.

SetPreviewDisplay(holder); } catch (Exception e) { } And then inside onPause() add release and call to callback: camera.release(); surfaceCreated(surfaceHolder) Now it works like a charm! Cheers!

Just add something like this to surfaceCreated callback: if (camera! = null) { camera.release(); } camera = Camera.open(); camera. SetDisplayOrientation(90); try { camera.

SetPreviewDisplay(holder); } catch (Exception e) { } And then inside onPause() add release and call to callback: camera.release(); surfaceCreated(surfaceHolder); Now it works like a charm! Cheers!

Apparently surface is destroyed each time I close the app leaving it in background. So next time I reopen it, I need to create surface again and start drawing camera output on it. Hope it helps!

– Kostas Jun 2 at 14:31.

Just add something like this to surfaceCreated callback.

Stackoverflow.com/.../how-to-properly-lock-unlock-camera-when-drawi...‎CachedJun 1, 2011 – I created an Activity with Augmented Reality functionality. Part of that is ... Just add something like this to surfaceCreated callback: if (camera! Stackoverflow.com/.../how-to-draw-an-overlay-on-a-surfaceview-used-b...‎CachedSimilarMay 29, 2010 – I have a simple program that draws the preview of the Camera into a .... How to properly lock/unlock camera when drawing on SurfaceView?

Stackoverflow.com/.../camera-example-bug-when-locking-unlocking-de...‎CachedAug 25, 2011 – I'm working with the camera and I'm using the exact same example ... How to properly lock/unlock camera when drawing on SurfaceView? Www.zzzxo.com/questions/6202378/‎Cachedsupport by Vanilla Vanilla wiki Question Review Answer Ask Questions, Get Answers www.zzzxo.com is a participant in the Amazon Services LLC Associates ...

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