This answer assumes that by drag you mean dragging the marker and not dragging the map, let me know if that is not the case You should use the OverlayView and then you can use MVC techniques to bind to the marker's position property function MyOverlay(marker) { this. BindTo('position', marker); } MyOverlay. Prototype = new google.maps.OverlayView(); MyOverlay.prototype.
Position_changed = function() { this.draw(); }; MyOverLay.prototype. Draw = function() { // This is where you recalculate the latLngToPixel stuff where latLng // is this. Get('position'); } You also need to implement the rest of the OverlayView interface: onAdd and onRemove.
This answer assumes that by drag you mean dragging the marker and not dragging the map, let me know if that is not the case You should use the OverlayView and then you can use MVC techniques to bind to the marker's position property. Function MyOverlay(marker) { this. BindTo('position', marker); } MyOverlay.
Prototype = new google.maps.OverlayView(); MyOverlay.prototype. Position_changed = function() { this.draw(); }; MyOverLay.prototype. Draw = function() { // This is where you recalculate the latLngToPixel stuff where latLng // is this.
Get('position'); }; You also need to implement the rest of the OverlayView interface: onAdd and onRemove.
Assumption was right and at the time I used a solution similar to one you provided. Thanks! – aarreoskari Aug 17 '10 at 13:29.
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