How to write a scalable Tcp/Ip based server?

I've written something similar to this in the past. From my research years ago showed that writing your own socket implementation was the best bet, using the Asynchronous sockets. This meant that clients not really doing anything actually required relatively little resources.

Anything that does occur is handled by the .net thread pool.

There are many ways of doing network operations in C#. All of them use different mechanisms under the hood, and thus suffer major performance issues with a high concurrency. Begin* operations are one of these that many people often mistake for being the faster/fastest way of doing networking.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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