I was wondering if anyone knew the card game "hand and foot" I was wondering if anyone knew how to play..I forgot I just remember the game was a blast Asked by Jareth 58 months ago Similar questions: wondering knew card game hand foot play forgot Games & Leisure > Card Games.
Similar questions: wondering knew card game hand foot play forgot.
This is one I never mastered, but here are the rules I did play this one Christmas, but the eggnog impaired my ability to succeed. :)The rules: 1. Use as many decks of cards as there are people.2.
Play with partners, w/ 4 people, 2 against 2, w/ 6, 3 against 3, etc. 3. Each player deals two hands of 13 cards each from his deck. The remainder are put in the center.
4. Each player passes either one of his hands to the player on his left.5. Starting player is determined by each player cutting his deck.6.
Starting player may either pick up the turned over card, or any two cards from any of the piles of cards. He need not immediately play the card from the discard pile.7. Player may start playing with either his hand or the one he received.
8. Player may pick cards from anyone's pile of cards.9.At each player's turn, he picks up two cards, and discards one.10. Lay downs are minimum of three of a kind.
No runs are allowed.11. The first player of a partnership to lay down, must have the minimum number of points per the schedule as shown below.12. A player must play his first hand completely, before he can pick up his 'foot'.13.
If, to clear his hand, he must discard, he must wait till the next turn to start playing his foot. Otherwise he can go directly into it.14. To pick up the discard pile, a player must have a pair in his hand matching the top card and the entire discard pile must be picked up.15.
A 'natural' has a maximum of seven cards, with no wild cards.16.An 'unnatural' can have more than seven cards, but must always have more natural cards than wild cards. 17. To go out, a partnership must have two naturals, and one unnatural.18.
There is a bonus of two hundred (200) points for going out. 19. The game continues until one partnership has ten thousand (10,000) or more points.
The highest point count over 10,000 wins. 20. The decks of cards are resorted between deals.21.
Jokers and 2's are wild cards.22. Each natural counts 500 points, each unnatural counts 300 points. Cards in melds count for the partnership per the table below.23.
When someone has gone out, red threes in your hand count 300 against you. Black threes count 100 points. Threes cannot be played.
All other cards in your hand or foot count their point value against you. 24. Only one player of a partnership needs to clear his hand to go out, but he should ask his partners permission first.25.
All cards in players hands count against the partnerships total score. Meld required to lay down0000 - 1499----50 points1500 - 2999----90 points3000 - 4999---120 points5000 - &up----150 points Value of cardsJokers --------50 pointsAces & 2's----20 points8 thru King----10 points4 thru 7 --------5 pointsThere's also a more thorough explanation here:pagat.com/rummy/handfoot.html Sources: http://mypage.ewol.com/red/myrules.htm .
I love hand and foot! My Grandma taught me how to play and i've been playing it for years now. The rules are bit complicated, but once you learn them they seem to stick for awhile.
There are plent of variations but I think the important things to remember are as follows: -You are trying to make books of 7 of the same type of cards -Wild Cards are 2's and Jokers -If you make a book that has no wild cards (i.e. 7 8's) it's a natural or a red book -If you make a book with wild cards in it (i.e. 4 7's and 3 2's) it is an unnatural or red book -Everyone starts with 22 cards (11 in hand, 11 in foot) -You are allowed to look at one of those hands to start and that is your hand, you are not allowed to look at your foot until you've played your entire hand -In order to go out completely you must be able to discard -On each turn either draw 2 cards and discard one or pick five up off the discard pile (if you can) and discard one -You can pick up off the pile if you have two of that card in your hand.
When picking up you must pick up the top 5 cards off of the discard pile and play the initial card you picked up right away. -You need at least three of a card (or 2 and a wild card) in order to lay that set down -Four games are played with different entry requirements (50, 90, 120, 150 points successively) -Scoring is the same in all variations of the game with: Jokers: 50 Aces and 2's: 20 8-K: 10 3-7: 5 Red threes (if stuck in your hand when someone else goes out) count against you for 300 points otherwise all other cards count as face value. Other than that games have variations such as the number of books required to go out, usually requiring more unnaturals than naturals.
Our family played the requirement of 2 unnaturals and 1 natural in order to go out. Similarily number of decks varies between equaling the number of players (4 players=4 decks) or number of players + 1 (4 players=5 decks). My rules seem a bit all over the place but I tried my best to recall everything from memory.
I also found rules online that you may want to take a look at for reference of different variations or if you were confused on any scoring/play issues. You'll really enjoy it, I know I do! Sources: hand8foot.com/rules.html, and family experience .
Rules of Play Players: Usual number is four. (2 sets of partners) Minimum of 2, maximum of 8. Can play with or w/o partners (some versions play only with partners).
Can play with odd number of players. Cards: Normal playing cards including two jokers per deck. Number of decks used equal to number of players.
Shuffle all the decks together. The Deal: There are many variations in ways of dealing and you can use the one you like. The simplest is for each player to take a portion of the draw pile, and deal out two hands of 11 cards each.
He then passes one hand to his left, keeping the other one. Player can pick up either hand, and leave the other one for his foot. Object of Game & Length of Game.
The object of the game is to get the most points, by forming canastas of seven cards of the same value. (Or with some wild cards) Four rounds make up a full game. Play of the hand At each player's turn, he picks up two cards, and discards one.
Lay downs are minimum of three of a kind. No runs are allowed. The first player of a partnership to lay down, must have the minimum number of points per the schedule as shown below.
A player must play his 'hand' completely, before he can pick up his 'foot'. If, to clear his hand, he must discard, he must wait till the next turn to start playing his foot. Otherwise he can go directly into it.
Threes cannot be played. All other cards in your hand or foot count their point value against you. Only one player of a partnership needs to clear his hand to go out, but he must ask his partners permission first.
All cards in players hands count against the partnerships total score. Points for initial meld at each round First round: 50 points Second round: 90 points Third round: 120 points Fourth round: 150 points Points: Threes are always minus points. All other cards are minus if held in the hand at the end of the round, or are plus points if they have been played on the board.
Red Three's: -500 pts. Black Three's: -5 points Fours thru seven: 5 points. Eight thru King: 10 points.
Two's and Aces: 20 points. Jokers: 50 points. For "Going Out": 100 pts.
Types & Values of Canastas Each "Clean" pile 500 pts. Each "Dirty" pile 300 pts. Picking up the discard pile: To pick up the discard pile, the player must hold two matching cards in his hand, and must play the top card together with his matching pair.
All cards in the discard pile must be taken. Only the top card of the discard pile can be counted toward an initial meld. Picking up the Foot: You can pick up your foot after you get rid of all the cards from your Hand.
If you can play all the cards in your hand, you can immediately go into your foot without stopping. Clean and Dirty Piles: No. Of cards allowed, and no.
Of wild cards allowed. Clean - Max. 7 cards Dirty - No limit Dirty - 1 more natural cards than wild cards Going Out: In order to "go out" the partner going out must get rid of all the cards in his Hand and his Foot and have canastas as follows: One clean meld (Natural) One dirty meld (Unnatural) You must ask your partner if he wants to go out, and abide by his decision.
Sources: http://mypage.ewol.com/red/composit.htm .
Game I've never played the game, but you can find directions to it here: mypage.ewol.com/red/variation.htm You can also play it online: tams11.com/handandfoot/handandfoot.shtml *Poppet*'s Recommendations Poker Night Games & Other Card-Playing Tricks Amazon List Price: $19.99 Marinoff Large Print Playing Cards Amazon List Price: $4.90 .
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Looking for a card game played with a michigan rummy board that has several different rounds of games to win chips.
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