Looks like your app is receiving a memory warning as soon as it starts up. When you receive a memory warning, you're suppose to unload as much stuff from memory as you can, e.g. Stuff you can reload from elsewhere (database, storage, etc).
Your application is indeed getting a memory warning, but the reason of the crash seems to be that you are trying to access bad memory (for example, trying to access an object that's been released earlier) while trying to free up memory in response to the memory warning. In other words, the memory warning seems to be the indirect cause of your crash.
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