You can use NSTimer like (void) viewDidLoad { if (scrollingTimer == nil) { scrollingTimer = NSTimer scheduledTimerWithTimeInterval:(0.06) target:self selector:@selector(autoscrollTimerFired) userInfo:nil repeats:YES; } } - (void) autoscrollTimerFired { if (scrollPoint. Y == 583) // at where you want to stop scroll { scrollingTimer invalidate; scrollingTimer = nil; } scrollPoint = CGPointMake(scrollPoint. X, scrollPoint.
Y + 1); self. ScrollView setContentOffset:scrollPoint animated:NO; } hope its help you.
You can use NSTimer like - (void) viewDidLoad { if (scrollingTimer == nil) { scrollingTimer = NSTimer scheduledTimerWithTimeInterval:(0.06) target:self selector:@selector(autoscrollTimerFired) userInfo:nil repeats:YES; } } - (void) autoscrollTimerFired { if (scrollPoint. Y == 583) // at where you want to stop scroll { scrollingTimer invalidate; scrollingTimer = nil; } scrollPoint = CGPointMake(scrollPoint. X, scrollPoint.
Y + 1); self. ScrollView setContentOffset:scrollPoint animated:NO; } hope its help you...
I don't personally have any particular use for this, but I tested it and it works like a charm! – miamk Jul 28 at 14:59 This code really works. But the scrolling is not smooth.
Even after changing animated to YES, the scrolling is not smooth. How can I achieve that functionality? – Satyam svv Jul 29 at 11:12 scrolling is depended on interval time and increment of Y – Maulik Jul 29 at 11:51.
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