I believe it is not possible to change the image of a GroundOverlay. The image is set in the constructor and there is currently no setter documented to change it What you could try is to create two GroundOverlays with the same coordinates but pass the constructor map:null on one of them so it doesn't show on your map. Then, when you want to replace the image, call setMap(null) on the overlay that is showing--that will hide it--and then call setMap(map) (assuming you set your map to a variable named map ) on the overlay that you want to show.
I believe it is not possible to change the image of a GroundOverlay. The image is set in the constructor and there is currently no setter documented to change it. What you could try is to create two GroundOverlays with the same coordinates but pass the constructor map:null on one of them so it doesn't show on your map.
Then, when you want to replace the image, call setMap(null) on the overlay that is showing--that will hide it--and then call setMap(map) (assuming you set your map to a variable named map) on the overlay that you want to show.
There's currently no way to change GroundOverlay's image via maps API. Instead, create new GroundOverlay with the same bounds for the new image. And remove the original GroundOverlay.
You need to call this in order for the mapView to refresh itself, so call it every time you change the mapView settings.
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