Normally in something like this, you'd wait on PlayerA do make their turn before sending everybody the results. Put a timer on it though so that you're not waiting forever Something like: PlayerA's turn, PlayerA does something (validate, then notify PlayerB, PlayerC and PlayerD). PlayerB's turn, PlayerB does something (validate, then notify PlayerA, PlayerC and PlayerD).
PlayerC's turn, PlayerC times out (5/10 seconds), do default action then notify all players. PlayerD's turn.
Normally in something like this, you'd wait on PlayerA do make their turn before sending everybody the results. Put a timer on it though so that you're not waiting forever. Something like: PlayerA's turn, PlayerA does something (validate, then notify PlayerB, PlayerC and PlayerD).
PlayerB's turn, PlayerB does something (validate, then notify PlayerA, PlayerC and PlayerD). PlayerC's turn, PlayerC times out (5/10 seconds), do default action then notify all players. PlayerD's turn...
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.