Is there an issue with updating a CALayer position while the layer is paused?

"YOU AND THE ART OF ONLINE DATING" is the only product on the market that will take you step-by-step through the process of online dating, provide you with the resources to help ensure success. Get it now!

There's not an issue with updating a CALayer position whilst it's paused. Naturally however it will give the flicker that you mention. That's because you are updating the layer's position mid animation Don't forget that creating a CABasicAnimation and adding it to a CALayer doesn't change the layer's settings.It creates an animation using the layer, but it doesn't change the layer That's why after the animation has finished, you'll see the layer back in exactly the same position it was before Because of this, if you are animating a layer from A to B, if you want the layer to appear at B after the animation has finished, you'll need this delegate callback: (void)animationDidStart:(CAAnimation *)theAnimation { myLayer.

Position = targetPosition; } Yep, it's animationDidStart If we did it using animationDidStop then you would see another flicker. The layer would be in the animation's end position of B, then you'd see a flicker of it at A, and then you'd see it at B again Using animationDidStart we set the position to be the targetPosition i. E B because that's where we want to see it on completion Now, regarding QA1673 what you are doing with this is setting the animation speed to zero, and getting a timestamp of the current CACurrentMediaTime() On resume, you put the speed back to normal, and apply any offsets incurred during the pause time This all seems pretty confusing until you get the hang of it.

Could I recommend some reading and videos? Definitely have a read of Core Animation Rendering Architecture Videos that are highly recommended are: WWDC 2010 Sessions 424 and 425 Core Animation in Practice Parts 1 and 2 WWDC 2011 Session 421 Core Animation Essentials and Developer Videos Session 716 Core Animation Techniques for iPhone and Mac.

There's not an issue with updating aCALayerposition whilst it's paused. Naturally however it will give the flicker that you mention. That's because you are updating the layer's position mid animation.

Don't forget that creating aCABasicAnimationand adding it to aCALayerdoesn't change the layer's settings. It creates an animation using the layer, but it doesn't change the layer. That's why after the animation has finished, you'll see the layer back in exactly the same position it was before.

Because of this, if you are animating a layer from A to B, if you want the layer to appear at B after the animation has finished, you'll need this delegate callback: - (void)animationDidStart:(CAAnimation *)theAnimation { myLayer. Position = targetPosition; } Yep, it'sanimationDidStart. If we did it usinganimationDidStopthen you would see another flicker.

The layer would be in the animation's end position of B, then you'd see a flicker of it at A, and then you'd see it at B again. UsinganimationDidStartwe set the position to be thetargetPosition, i.e. B because that's where we want to see it on completion.

Now, regarding QA1673, what you are doing with this is setting the animation speed to zero, and getting a timestamp of the currentCACurrentMediaTime(). On resume, you put the speed back to normal, and apply any offsets incurred during the pause time. This all seems pretty confusing until you get the hang of it.

Could I recommend some reading and videos? Definitely have a read of Core Animation Rendering Architecture. Videos that are highly recommended are: WWDC 2010 Sessions 424 and 425 Core Animation in Practice Parts 1 and 2 WWDC 2011 Session 421 Core Animation Essentials and Developer Videos Session 716 Core Animation Techniques for iPhone and Mac.

There's not an issue with updating aCALayerposition whilst it's paused. Naturally however it will give the flicker that you mention. That's because you are updating the layer's position mid animation.

Don't forget that creating aCABasicAnimationand adding it to aCALayerdoesn't change the layer's settings. It creates an animation using the layer, but it doesn't change the layer. That's why after the animation has finished, you'll see the layer back in exactly the same position it was before.

If we did it usinganimationDidStopthen you would see another flicker. The layer would be in the animation's end position of B, then you'd see a flicker of it at A, and then you'd see it at B again. UsinganimationDidStartwe set the position to be thetargetPosition, i.e.

B because that's where we want to see it on completion. Now, regarding QA1673, what you are doing with this is setting the animation speed to zero, and getting a timestamp of the currentCACurrentMediaTime().

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions