TCP/IP is a streaming protocol. There is no guarantee anywhere at any level that the data you send won't be broken up into single-byte segments, or anything in between that and a single segment as you wrote it.
TCP/IP is a streaming protocol. There is no guarantee anywhere at any level that the data you send won't be broken up into single-byte segments, or anything in between that and a single segment as you wrote it. Your expectations are misplaced.Re your EDIT, write() will return zero when the socket send buffer fills.
When you get that, register the channel for OP_WRITE and stop the write loop. When you get OP_WRITE, deregister it (very important) and continue writing. If write() returns zero again, repeat.
While using TCP, we can write over sender side socket channel only until the socket buffers are filled up and not after that. So, in case the receiver is slow in consuming the data, sender side socket buffers fill up and as you mentioned, write() might return zero. In any case, when there is some data to be sent on the sender side, we should register the SocketChannel with the selector with OP_WRITE as the interested operation and when selector returns the SelectionKey, check key.isWritable() and try writing on that channel.As mentioned by Nilesh above, don't forget to unregister the OP_WRITE bit with the selector after writing the complete data.
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