Looking for Rhino Mocks conceptual documentation?

Not sure if this is what you're looking for, but this is the documentation for Rhino Mocks that I can never find when I need it: ayende.com/wiki/Rhino+Mocks+3.5.ashx.

1 It's high level and somewhat conceptual but still doesn't seem to direct me toward some important concepts like what this replay thing is all about - I still feel it's lacking or maybe scattered about just out of reach. Thank you for the link because I didn't run across this info before and it is helpful. – John K May 31 at 1:34.

I've recently started using Rhino Mocks and don't have a full understanding of its contexts, states and features, sometimes mistakenly comparing it too closely to other mocking frameworks. Can anybody point me to high level conceptual explanations online (technical would be best) of the various states, nuances and understandings needed to wield this tool well, (e.g. So I don't waste time forgetting to call .ReplayAll() and also so I know why I have to use replay). The online documentation that I've seen seems to jump right into it.

Am I missing a major piece of documentation, or must I skim online blogs and such, or buy a book to get the kind of high level conceptual intro that I'm asking for?

Not sure if this is what you're looking for, but this is the documentation for Rhino Mocks that I can never find when I need it.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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