LWJGL Determining the location of a 3D object on screen?

Yes. Just matrix multiply your 3d vectors with the view matrix and in case of perspective projection divide by the homogenous coordinate. See Wikipedia on 3D projection for the mathematical details.

Which also provides a decomposition of the matrix so you don't need to deal with matrices if you wish.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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