You could merge the images to a bigger images by drawing the small images to a canvas associated with the resulting big bitmap.
You could merge the images to a bigger images by drawing the small images to a canvas associated with the resulting big bitmap Canvas c=new Canvas(result_bitmapenter); and then draw your small images onto the canvas c. DrawBitmap(small,...); But that might not be the best way as big images eat lots of memory - perhaps you should concider dynamic loading instead of merging then.
Thanks for the answer but I don't understand what dynamic loading is about. Can you tell me more on that? – user918197 Sep 15 '11 at 0:42 Dynamic loading means that you only load the tiles you see at the moment ( + perhaps some around for responsiveness ) Btw.
: you have the same Problem as mapping applications perhaps it would be best for you to use some OSM lib and get it to display your tiles. – ligi 7 Sep at 12:19 I'm not sure whether dynamic loading would be applicable for this situation as I am doing positioning app and would required to show where the user is on the map. Thanks again and will take at the OSM lib.
– user918197 Sep 15 '11 at 14:16 OSM Lib is it OpenStreetMapview? – user918197 Sep 21 '11 at 17:14.
Yes its possible create a Bitmap object large enough to hold the whole floor plan and use Canvas to paint them into to the large bitmap. Be sure to cache it or you'll be recreating it every time and you'll have to convert it to png for compatibility with older devices.
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