Modifying a Swing Timer's Delay during Runtime?

It would seem that when stop() ing a Timer, the delay that is used to fire the next event is the initial delay. Thus, the correct method to use in the above example, is setInitialDelay() : { // stop the timer qTimerq.stop(); // peek at how many items the customer has, and set the delay. QTimerq.

SetInitialDelay(customerQueueq.peek().getItems()*_SECONDS_PER_ITEM); // the next time around, this method will see the flag, and dequeue the customer. Workingq = true; // denote that the customer is active on the UI. LblCustomerq0.

SetBorder(new LineBorder(Color. RED, 2)); // start the timer. QTimerq.start(); }.

It would seem that when stop()ing a Timer, the delay that is used to fire the next event is the initial delay. Thus, the correct method to use in the above example, is setInitialDelay(): { // stop the timer qTimerq.stop(); // peek at how many items the customer has, and set the delay. QTimerq.

SetInitialDelay(customerQueueq.peek().getItems()*_SECONDS_PER_ITEM); // the next time around, this method will see the flag, and dequeue the customer. Workingq = true; // denote that the customer is active on the UI. LblCustomerq0.

SetBorder(new LineBorder(Color. RED, 2)); // start the timer. QTimerq.start(); }.

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