MonoTouch: How to resize a view.Frame inside Draw override and draw correctly?

Καλημέϝα! This behavior is expected. If you want to change the view's frame inside the Draw override, do it before getting the current context.

That is because the graphics context also has a size and that is the size of the view at the time you are retrieving it Also, there is no need to set both the Bounds and the Frame of the view. You can just set either of them in this case.

α! This behavior is expected. If you want to change the view's frame inside the Draw override, do it before getting the current context.

That is because the graphics context also has a size and that is the size of the view at the time you are retrieving it. Also, there is no need to set both the Bounds and the Frame of the view. You can just set either of them in this case.

Thanks Dimitri. Ευχαϝιστώ! – Yiannis Mpourkelis Apr 21 at 15:35.

By the way, I don't think you need to call base.Draw(). According to the Apple documentation, "If you subclass UIView directly, your implementation of this method does not need to call super.

If you want to change the view's frame inside the Draw override, do it before getting the current context. That is because the graphics context also has a size and that is the size of the view at the time you are retrieving it. Also, there is no need to set both the Bounds and the Frame of the view.

You can just set either of them in this case.

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