Neverwinter Nights areas and creatures tended to look similar to each other C will this be the case in Neverwinter Nights 2?

6 ֮ҹĸֵ ȥЩơ֪ ֮ҹ2еΣ For several reasons, Neverwinter Nights 2s areas and creatures should be more varied than those of the first game. Neverwinter Nights used tile-based levels for both exteriors and interiors, which gave cities and forests their blocky appearance. To address this, Neverwinter Nights 2 will use heightmaps for external areas.

Heightmaps are a technology that allows both us and the community to easily create varied terrain; including rolling hills, shallow valleys, and mountain passes, all without the need to create new tilesets. In addition, monsters, placeables, can be tinted and scaled, allowing for unique variations on their appearance and size. More.

For several reasons, Neverwinter Nights 2s areas and creatures should be more varied than those of the first game. Neverwinter Nights used tile-based levels for both exteriors and interiors, which gave cities and forests their blocky appearance. To address this, Neverwinter Nights 2 will use heightmaps for external areas.

Heightmaps are a technology that allows both us and the community to easily create varied terrain; including rolling hills, shallow valleys, and mountain passes, all without the need to create new tilesets. In addition, monsters, placeables, can be tinted and scaled, allowing for unique variations on their appearance and size. More.

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