OOD - How to desing and structure the projects to avoid redeploying the main Application (factory pattern?)?

It sounds like you want a plugin-based design. I'm assuming this is C#. What you want to do is design a strict set of Interfaces, that define the games, game loader, etc. Then you use Assembly.LoadFrom() to load all the DLLs, and use reflection to get the exported classes that inherit from those interfaces, from those assemblies, and instantiate new objects.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions