OpenGL ES in another thread is not drawing on physical device?

OpenGL contexts can be active in only one thread on a time. So you've first to detach the context from one thread and reattach it in another one. It looks like your code lacks the detaching.

I did some google, found nothing... – user668294 Mar 21 at 12:09.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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