It works as long as it is "sufficiently perpendicular" to the up vector. What matters is the plane between the up-vector and the look-at vector.
The up vector lets openGL know what way your have your camera.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.